﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ABInfo
{

    public string bundName;
    public string assetName;
    public uint handleKey;       //资源句柄
    public IAssetBundle assetBundle;
    public bool isActivate;     //是否是激活状态
    public double timeTick;       //休眠时间戳
    public uint objID;

    public ABInfo()
    {
        //objIDList = new List<uint>();
    }
}
